Senior Render Programmer
We are searching for a highly skilled and experienced Senior Render Programmer. You could be developing state-of-the-art rendering solutions for our in-house game engine VRAGE, games such as Space Engineers or new, unannounced projects. You’ll be working as part of the Rendering team, working closely with the Art and Design teams to help them achieve the artistic vision for our games.
We are always looking for new colleagues who seek technical and artistic excellence and who like to push their limits.
Skilled and experienced programmer (5+ years)
Proficient with Windows development, C#
Excellent knowledge of rendering techniques, DirectX 12, Deferred rendering, PBR rendering, Shaders (HLSL)
Optimizing game engines
Responsible, well organized, good time management
Friendly, curious, creative
Considered a plus:
University degree with a focus on computer graphics
Experience developing your own render engine
Experience in designing and maintaining desktop applications
Experience with design patterns, unit testing, UI design
Knowledge of C++
Advanced math and physics knowledge
Interest in science and space research
Developing render for Space Engineers and/or VRAGE – optimizing, implementing new features, rendering techniques, etc.
Mentoring less experienced team members